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Intramural Softball Rules

SOFTBALL RULES (PDF download)

  • Tennis shoes or rubber cleats must be worn.  Metal cleats are illegal in all leagues.  Questions about shoes should be under the discretion of the supervisor
  • No leading off the base until a ball is hit
  • No stealing
  • No sliding
  • A player can tag up from base if the ball is hit in the air, only after the ball has been caught by defender
  • Teams must be ready to play by the designated game time.  There must be a minimum of 7 players or the game will be forfeit
  • The game will last 7 innings or 50 minutes, whichever is the quickest.  If a game is postponed while in play, it will be completed at the point that it was stopped
  • If a team is up 15+ runs after 4 innings or 10+ after 5 innings than that team will be declared the winner by default
  • In the event of a tie score at the end of the 7th inning or 50 minutes (whichever comes first), extra full innings shall commence until a winner is determined. In the event a game goes into extra innings, each team will begin their half inning with a runner on second. This runner must be the last person who was out in the prior inning.
  • A team may place a maximum of 11 and minimum of 7 players in the batting order.  There are no restrictions concerning field substitution but, the batting order must remain in the same order
  • If a team begins with only 7 players they may add players at the bottom of the batting order up until all players in the line-up have batted once. 
  • The count will be 3 balls and 3 strikes.  A foul ball will be considered a strike.  The third foul will be an out.
  • All players on the field (max 10, min 7) must appear in the batting order.  Defensive changes are unlimited but the batting order must remain the same.
  • Courtesy runners will be allowed for injured players.  All courtesy runners must be the last player to have made an out.  The courtesy runner must be of the same gender
  • A pitch delivered legally with the proper arc requirement that crosses the plate within the strike zone will be called a strike. The strike zone is that space over any part of home plate, between the batter's back shoulder and front knee, when s/he assumes a natural batting stance. The pitch, delivered with an underhand motion, must have a perceptible arc and reach a height of at least 6 feet from the ground, while not exceeding a maximum of 12 feet
  • Bunting is not allowed
  • If a ball is caught in foul territory it results in an out, but if the ball is caught in out of play territory then it results in a foul ball.
  • If a batter is struck by a legally pitched ball the pitch is declared a ball. If the pitch is thrown illegally (with too much velocity) the pitch will result in a ball.
  • The pitcher cannot start a pitch and stop to deliberately fake out batter.
  • The pitcher must have at least one foot touching the pitching rubber while in s/he is in their pitching motion.

 

COED MODIFICATIONS

  • The team count of play is 8 males and 2 females
  • The 2 females must remain on the field of play at all times.  If there are no females present then the team must play minus the females and that will constitute an automatic out
  • Batting order must alternate between male/female or female/male once you start the female.

 

SPORTSMANSHIP

PHILOSOPHY

Sportsmanship is individuals or teams doing unto others as they would have others do unto them. Sportsmanship is individuals containing an understanding and appreciation of the rules developed for sport. Players enjoying the recreational experience and encouraging others to participate regardless of skill level will help enhance the integrity of the program. All participants will take responsibility for his/her own actions regardless of the repercussions, which involves not blaming others for mistakes made or making excuses for wrong doings. Sportsmanship is recognizing and acknowledging character and honor among team members and opponents while practicing such characteristics themselves. Participants will respect officials, supervisors, and opponents during, before, and after a contest. Finally, sportsmanship will portray an overall respect and passion for the sport and recreation.

SPORTSMANSHIP MISSION

Ferrum College and the Intramural Sports program are dedicated to promote and enforce positive sportsmanship among all Ferrum College participants. Through each contest participants must portray fair play, respect for opponents, and intramural staff, as well as, graciousness in winning or losing. In order to encourage proper conduct during games, officials, supervisors, and administrative personnel will make decisions to warn, penalize and/or eject players, coaches, teams, and/or spectators for poor sportsmanship. The decisions made by these individuals are final and will be reviewed by the Coordinator of Intramural Sports. In the instance teams challenge their rating, only the captain will meet with the Coordinator of Intramural Sports to discuss the issue. All captains are responsible for the conduct of their teams during an intramural contest. The sportsmanship rating can be affected by actions occurring before or after a contest.

 SPORTSMANSHIP CRITERIA AND RATINGS

Based on this philosophy the following system will be used to evaluate a team’s sportsmanship during each contest in which they participate:

Teams will receive a rating each week that will create an average at the end of the season. Teams in Level I must have an average of 3.0 at the end of their fourth week to continue play. Teams in Level II and Level III must have an average of 3.0 to be eligible for playoffs.

Example:

Game 1: 3.0

Game 2: 3.0

Game 3: 2.5

Game 4: 3.0

Total 11.5

           

Average Conversion: 11.5 / 4 = 2.875. This team would not be eligible for continued play or playoffs.

 

Superior: 4.0 “Win with class – lose with dignity”

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams respect all decisions made by the intramural staff.
  • All questions to the sport official must be respectful and reasonable. Statements are not questions and will not be recognized.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive absolutely no warnings, ejections, yellow cards, unsportsmanlike penalties or technical fouls.

 

Excellent: 3.5

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive absolutely no warnings, ejections, yellow cards, unsportsmanlike penalties or technical fouls.

 

*Note: All teams that request to cancel within 24 hours of their next contest will receive a 3.5 rating. The opposing team will also receive a 3.5 rating.

 

Good: 3.0

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive and adhere to verbal warnings, but receive no ejections, yellow cards, unsportsmanlike penalties or technical fouls.

 

Average: 2.5

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive a technical foul, yellow card, or unsportsmanlike conduct, but receive no ejections.

 

Below Average: 2.0

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive two technical fouls, yellow cards, or unsportsmanlike conducts, but receive no ejections.

 

*Note: Teams that forfeit through a no show will automatically receive a 2.0.

 

Poor Conduct: 1.0

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive an ejection.

 

Unacceptable: 0

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive multiple ejections or the game is forfeited by intramural staff.

 

SPORTSMANSHIP SANCTIONS

The intramural program contains the right to address all issues that pertain to sportsmanship issues. Players that are ejected from an event will receive an automatic one game suspension and will have to meet with the Coordinator of Intramural Sports. The captain of the team will have to attend this meeting to discuss the sportsmanship issue and the rating system. The intramural program also reserves the right to contact Judicial Affairs to resolve extreme disciplinary situations. All situations will be handling individually and sanctions may vary.