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Intramural Kickball Rules

KICKBALL FOOTBALL RULES (PDF download)

  • 13 players max, 8 player minimum
  • Must have 3 females (kicking order is guy/girl)
  • If a team does not have 8 players 5 minutes after start time it is a forfeit.
  • You may throw the ball and hit a player out as long as the ball strikes the runner below the waist. If the ball bounces before hitting the player the player is still out.
  • If an offensive player gets hit in the head on a thrown ball it is an automatic home run and player will remain on base. (If the player ducks and causes the hit, it is an out.)
  • If a runner is struck by a kicked ball they are out.

 

  • Tennis shoes must be worn.  Any type of cleats are illegal in all leagues.  Questions about shoes should be under the discretion of the supervisor.
  • Teams must be ready to play by the designated game time.  There must be a minimum of 8 players or the game will be forfeit
  • The game will last 7 innings or 50 minutes, whichever is the quickest.  If a game is postponed while in play, it will be completed at the point that it was stopped.
  • If a team is up 15+ runs after 4 innings or 10+ after 5 innings than that team will be declared the winner by default
  • There will be no extra innings after the 50 minute mark
  • A team may place a maximum of 13 and minimum of 8 players in the kicking order.  There are no restrictions concerning field substitution but, the kicking order must remain in the same order.
  • Once the kicking order has been completed, the kicking team will become the defensive team or the inning will be over.
  • If a team begins with only 8 players they may add players at the bottom of the kicking order up until all players in the line-up have batted once. 
  • The count will be 3 balls and 3 strikes.  A foul ball will be considered a strike.  The third foul will be an out.
  • All players on the field (max 10, min 8) must appear in the kicking order.  Defensive changes are unlimited but the kicking order must remain the same.
  • Courtesy runners will be allowed for injured players.  All courtesy runners must be the last player to have made an out.  The courtesy runner must be of the same gender.
  • A pitch delivered legally with the proper requirement that crosses the plate within the strike zone will be called a strike. The strike zone is that space over any part of home plate and one foot to either side and 1 foot in Height.

 

SPORTSMANSHIP

PHILOSOPHY

Sportsmanship is individuals or teams doing unto others as they would have others do unto them. Sportsmanship is individuals containing an understanding and appreciation of the rules developed for sport. Players enjoying the recreational experience and encouraging others to participate regardless of skill level will help enhance the integrity of the program. All participants will take responsibility for his/her own actions regardless of the repercussions, which involves not blaming others for mistakes made or making excuses for wrong doings. Sportsmanship is recognizing and acknowledging character and honor among team members and opponents while practicing such characteristics themselves. Participants will respect officials, supervisors, and opponents during, before, and after a contest. Finally, sportsmanship will portray an overall respect and passion for the sport and recreation.

SPORTSMANSHIP MISSION

Ferrum College and the Intramural Sports program are dedicated to promote and enforce positive sportsmanship among all Ferrum College participants. Through each contest participants must portray fair play, respect for opponents, and intramural staff, as well as, graciousness in winning or losing. In order to encourage proper conduct during games, officials, supervisors, and administrative personnel will make decisions to warn, penalize and/or eject players, coaches, teams, and/or spectators for poor sportsmanship. The decisions made by these individuals are final and will be reviewed by the Coordinator of Intramural Sports. In the instance teams challenge their rating, only the captain will meet with the Coordinator of Intramural Sports to discuss the issue. All captains are responsible for the conduct of their teams during an intramural contest. The sportsmanship rating can be affected by actions occurring before or after a contest.

 SPORTSMANSHIP CRITERIA AND RATINGS

Based on this philosophy the following system will be used to evaluate a team’s sportsmanship during each contest in which they participate:

Teams will receive a rating each week that will create an average at the end of the season. Teams in Level I must have an average of 3.0 at the end of their fourth week to continue play. Teams in Level II and Level III must have an average of 3.0 to be eligible for playoffs.

Example:

Game 1: 3.0

Game 2: 3.0

Game 3: 2.5

Game 4: 3.0

Total 11.5

           

Average Conversion: 11.5 / 4 = 2.875. This team would not be eligible for continued play or playoffs.

 

Superior: 4.0 “Win with class – lose with dignity”

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams respect all decisions made by the intramural staff.
  • All questions to the sport official must be respectful and reasonable. Statements are not questions and will not be recognized.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive absolutely no warnings, ejections, yellow cards, unsportsmanlike penalties or technical fouls.

 

Excellent: 3.5

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive absolutely no warnings, ejections, yellow cards, unsportsmanlike penalties or technical fouls.

 

*Note: All teams that request to cancel within 24 hours of their next contest will receive a 3.5 rating. The opposing team will also receive a 3.5 rating.

 

Good: 3.0

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive and adhere to verbal warnings, but receive no ejections, yellow cards, unsportsmanlike penalties or technical fouls.

 

Average: 2.5

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive a technical foul, yellow card, or unsportsmanlike conduct, but receive no ejections.

 

Below Average: 2.0

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive two technical fouls, yellow cards, or unsportsmanlike conducts, but receive no ejections.

 

*Note: Teams that forfeit through a no show will automatically receive a 2.0.

 

Poor Conduct: 1.0

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive an ejection.

 

Unacceptable: 0

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive multiple ejections or the game is forfeited by intramural staff.

 

SPORTSMANSHIP SANCTIONS

The intramural program contains the right to address all issues that pertain to sportsmanship issues. Players that are ejected from an event will receive an automatic one game suspension and will have to meet with the Coordinator of Intramural Sports. The captain of the team will have to attend this meeting to discuss the sportsmanship issue and the rating system. The intramural program also reserves the right to contact Judicial Affairs to resolve extreme disciplinary situations. All situations will be handling individually and sanctions may vary.