Intramural Five on Five Roster

Ferrum College


Basketball 5-on-5 Rules




Team Make-up


-          Teams consist of ten players, but may begin with four.  A team must have four players on the court at all times.  However, three will be allowed if a player is either injured or has fouled out of the game.

-          When a team forfeits, the opposing team must have at least four players checked in at the scorers table to get the win

-          Substitutes must report to the scorer before entering the game.  Subs may enter when the official acknowledges them.  Penalty:  Technical Foul.

-          Teams must wear the same color jerseys with numbers.

-          Players must wear non-marking rubber-soled athletic shoes

-          Casts or any other item judged to be dangerous by the supervisor or official may not be worn during the game. 

-          Spectators are not permitted in a team’s bench area


Game Time


-          There will be two 20 minute halves of continuous running time.  Clock only stops for time outs or official time outs (injuries, retrieving ball).  Clock doesn’t stop for violations EXCEPT for the last two minutes of the second half, in which the clock will be stopped for all dead ball situations.

-          If a time out is called during free throws, the clock will start after the ball is touched after the throw-in on a made basket or when the ball is touched in bounds on a missed basket.  The clock continues to run on technical fouls unless a time out has been called.

-          There’s a 3 minute intermission between halves

-          If overtime is necessary, a 5 minute period will be played to determine the winner.  Clock only stops during last two minutes.  There will be a one minute break between overtime periods

-          If a team is leading by 20 points or more in the final two minutes of the game, the mercy rule will be put into effect and the game will be over.  Also, if a team is leading by 30 at halftime or any point thereafter the game will be ended by mercy rule.


Time Outs


-          Each team will receive three one minute time outs per game.  After each time out, the official should record the number of the player who called the time-out.

-          Time outs may only be called by the team with possession of the ball or during a dead ball situation.  Only players that are in the game or the coach may call a time out.  After a time out the ball will be in bounded closest to the spot where the ball was when the timeout was called

-          Time outs in excess of the number allowed will result in a technical foul

-          One (30 second) time out per overtime period is allowed.  Regulation time outs do not carry into overtime




-          BACKCOURT:  Teams may not be in continuous control of a ball in their backcourt for 10 seconds.  Once the ball has been established across the half-court line, it is a violation back over into the back-court.  Penalty:  Turnover

-          THREE SECONDS:  An offensive player cannot be inside of or in contact with the free throw lane (the key) for more than three seconds while the ball is in the team’s front court.  Penalty:  Turnover.

-          FIVE SECONDS:  If a player is closely guarded in the front-court and holds the ball for more than five seconds, or dribbles the ball for more than five seconds then a violation will be called.  Penalty:  Turnover Closely guarded is defined as with-in arm distance.

-          KICKING:  It is a violation to intentionally strike the ball with any part of the leg or foot; accidentally striking the ball with the foot or leg is not a violation

-          ELBOWING:  Swinging of the elbows while in possession of the ball without pivoting either foot will result in a turnover.


Throw-In Violations


-          The thrower shall not leave the designated throw-in spot until the ball has crossed the plane of the boundary.  Penalty:  Turnover

-          The thrower must pass the ball into the court within five seconds of the start of a throw-in.  Penalty:  Turnover

-          The thrower may not step on or over the sideline

-          The opponent of the thrower cannot reach through the throw-in boundary and foul the thrower.  Penalty:  Intentional Foul

-          The opponent of the thrower cannot reach through the throw-in boundary plane and touch or dislodge the ball.  Penalty:  Technical Foul

-          The opponent of the thrower cannot cross the end line or its imaginary plane.  This is a delay of game.  The team should be warned on the first offense and then penalized with a technical foul on each subsequent offense




-          A player shall be allowed five personal fouls per game.  On the fifth personal, that player will be removed from the game.  A personal foul is a player foul that involves illegal contact with an opponent while the ball is live, which hinders an opponent from performing normal defensive and offensive movements

-          A double foul is a situation in which two opponents commit personal fouls against each other at approximately the same time.  In the case of a double foul, fouls are recorded, no free throws are awarded, and possession is awarded based on the alternating possession arrow

-          An intentional foul is a personal or technical foul designed to stop or keep the clock from starting, to neutralize an opponent’s obvious advantageous position, and contact away from the ball or when not playing the ball

-          A flagrant foul may be a personal or technical foul of a violent or savage nature or a technical non-contact foul, which displays unacceptable conduct.  If a flagrant foul occurs the player is ejected from the game and suspended from the next game.

-          When a player control (charging) foul is committed, no points can be scored

-          A technical foul is a foul by a non-player, a non-contact foul by a player; an intentional or flagrant contact foul while the ball is dead

-          Two technical fouls against a player or coach result in immediate ejection from the game, the third technical against the same player or coach result in ejection the league. 

-          Hanging on the rim other than the prevent injury will result in a technical foul

-          A technical foul on a spectator or coach is charged to the team captain.  Any two players or coaches ejected from a game will result in an automatic forfeiture of the game by the offending team.  A technical foul will also be recorded

-          A team leading by 20 points or more during the second half cannot use full court pressure.  Penalty: Warning on the first offense and a technical foul on the second offense

-          Illegal check-ins result in loss of possession.


Free Throws


-          A player will receive the one-and-one bonus after the offending team has accumulated 7 fouls each half.  This rules applies to all fouls expect shooting, player control, technical, intentional, or flagrant.  On  the tenth foul and thereafter a team will get two shoots

-          When a charging foul is committed, the basket will not count and free throws will not be awarded

-          Players will be allowed to shoot two free throws and possession of the ball for all technical, intentional, or flagrant fouls

-          Players will be allowed two free throws when fouled in the act of shooting.  If the basket is made, then it counts and the player is allowed one free throw shot


Free Throw Violations


-          Players who wish to occupy the marked lane spaces must do so quickly, and must alternate lane spaces if their opponents wish to occupy the space nearest them.  Individuals may enter the lane when the ball hits the rim

-          Any player other than the free thrower, who does not occupy a marked lane space, must be behind the free throw line extended and behind the three point line.  These players may not enter this area until the ball has touched the rim

-          The free thrower must not touch the free throw line.  The player cannot fake a try and must release the ball within ten seconds

  • In an one-on-one situation this will result in a turnover
  • If this occurs on the first attempt of a two shot foul, the first shot is void and the second will be given out
  • If this occurs on the second attempt of a two shot foul it will result in a turnover

-          Failure to cause the ball to touch the rim will result in a dead ball

  • In an one-on-one situation this will result in a turnover
  • If this occurs on the first attempt of a two shot foul, the first shot is void and the second will be given out
  • If this occurs on the second attempt of a two shot foul it will result in a turnover




-          The referees or the authority on the court and will be respected as such.  Any non-compliance will result in a technical foul and reported to the supervisor. 

-          The referees have the right to eject a player or coach as they see fit.


-          Do not go to the scorekeeper and argue about points that are on the board or a shot that was made.