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Intramural Basketball 3 on 3 Rules

BASKETBALL 3-ON-3 RULES (PDF download)

 

Regular intramural basketball (5v5) rules will govern any rule not mentioned in this document.

ROSTERS AND PLAYERS

  • Team rosters can have a maximum of 4 players.
  • Two players must be present to begin and compete in a game. 

 

GAMES

  • Each match will be the best 2 of 3 games.
  • Each game will consist of a 15 minute continuous running clock.
  • The match will conclude at the end of 45 minutes.
  • A team wins by being the first team to score 11 points.
  • If neither team has scored 11 points within 15 minutes, the team with the most points will win.
  • In the event of a tie, sudden-death overtime will occur. The first team to score in this overtime will win the game. Teams will coin-flip for first possession during the overtime.

 

SCORING

  • All field goals within the 3-point line will count as one point.
  • Any field goal beyond the 3-point line will count as two.
  • There are no free-throws.
  • Teams will alternate possession on made baskets.
  • The ball must be passed in to another team member after made baskets. There is no shooting off-the-point.
  • The defensive player must give the offensive player that checked the ball in, at least 3 feet to pass the ball to a teammate.
  • An air ball by the offensive team, which is rebounded by the defensive team, must be taken back behind the three point line (both feet and the ball) and to be put into play by the new offense.
  • An air ball by the offense on a legitimate shot attempt can be rebounded and shot again by the same shooter or one of his/her team members.
  • Players should call out the score after every basket.

 

POSSESSION

  • A coin flip will determine which team puts the ball in play to start the contest. For the rest of the match, the alternating possession rule is in effect.
  • Every time the ball changes possession, it must be taken back (both feet and the ball) anywhere behind the three-point line. This must be done even if a shot has not been taken. If a team does not take the ball back properly then the play is dead at the first shot attempt by the violating team. This will result in a turnover.
  • If a foul is called and the shot is made, the basket will count but the ball will change possession.

 

TIMING AND TIMEOUTS

  • The clock will not stop unless a time out or injury occurs.
  • Teams may not hold the ball at the top of the key without checking it in.
  • Excessive stalling will not be tolerated. Teams must shoot or pass the ball.
  • Teams may not intentionally foul to stop the clock.
  • Each team will be granted one 30 second time out per game. Timeouts do not carry over from game to game.
  • Substitutions may be made at anytime during a dead ball situation.

 

SELF-OFFICIATED SPORT

  • This is a self-officiated sport and the score-keepers on site will not make calls regarding fouls or violations. Participants are responsible for calling their own fouls and violations.

 

 

SPORTSMANSHIP

PHILOSOPHY

Sportsmanship is individuals or teams doing unto others as they would have others do unto them. Sportsmanship is individuals containing an understanding and appreciation of the rules developed for sport. Players enjoying the recreational experience and encouraging others to participate regardless of skill level will help enhance the integrity of the program. All participants will take responsibility for his/her own actions regardless of the repercussions, which involves not blaming others for mistakes made or making excuses for wrong doings. Sportsmanship is recognizing and acknowledging character and honor among team members and opponents while practicing such characteristics themselves. Participants will respect officials, supervisors, and opponents during, before, and after a contest. Finally, sportsmanship will portray an overall respect and passion for the sport and recreation.

 

SPORTSMANSHIP MISSION

Ferrum College and the Intramural Sports program are dedicated to promote and enforce positive sportsmanship among all Ferrum College participants. Through each contest participants must portray fair play, respect for opponents, and intramural staff, as well as, graciousness in winning or losing. In order to encourage proper conduct during games, officials, supervisors, and administrative personnel will make decisions to warn, penalize and/or eject players, coaches, teams, and/or spectators for poor sportsmanship. The decisions made by these individuals are final and will be reviewed by the Coordinator of Intramural Sports. In the instance teams challenge their rating, only the captain will meet with the Coordinator of Intramural Sports to discuss the issue. All captains are responsible for the conduct of their teams during an intramural contest. The sportsmanship rating can be affected by actions occurring before or after a contest.

 

SPORTSMANSHIP CRITERIA AND RATINGS

Based on this philosophy the following system will be used to evaluate a team’s sportsmanship during each contest in which they participate:

Teams will receive a rating each week that will create an average at the end of the season. Teams in Level I must have an average of 3.0 at the end of their fourth week to continue play. Teams in Level II and Level III must have an average of 3.0 to be eligible for playoffs.

Example:

Game 1: 3.0

Game 2: 3.0

Game 3: 2.5

Game 4: 3.0

Total 11.5

Average Conversion: 11.5 / 4 = 2.875. This team would not be eligible for continued play or playoffs.

Superior: 4.0 “Win with class – lose with dignity”

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams respect all decisions made by the intramural staff.
  • All questions to the sport official must be respectful and reasonable. Statements are not questions and will not be recognized.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive absolutely no warnings, ejections, yellow cards, unsportsmanlike penalties or technical fouls.

 

Excellent: 3.5

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive absolutely no warnings, ejections, yellow cards, unsportsmanlike penalties or technical fouls.

 

*Note: All teams that request to cancel within 24 hours of their next contest will receive a 3.5 rating. The opposing team will also receive a 3.5 rating.

Good: 3.0

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive and adhere to verbal warnings, but receive no ejections, yellow cards, unsportsmanlike penalties or technical fouls.

 

Average: 2.5

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive a technical foul, yellow card, or unsportsmanlike conduct, but receive no ejections.

 

Below Average: 2.0

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive two technical fouls, yellow cards, or unsportsmanlike conducts, but receive no ejections.

 

*Note: Teams that forfeit through a no show will automatically receive a 2.0.

Poor Conduct: 1.0

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive an ejection.

 

Unacceptable: 0 

  • Teams must display absolute respect for opponents, officials, supervisors, and administrative staff.
  • Teams will ask questions and make statements in regard to the game.
  • Teams are responsible for their actions and spectators they bring to the event.
  • Teams state positive comments of encouragement towards teammates and opponents.
  • Teams accept a loss and congratulate the opponent on their success.
  • Teams receive multiple ejections or the game is forfeited by intramural staff.

 

SPORTSMANSHIP SANCTIONS

The intramural program contains the right to address all issues that pertain to sportsmanship issues. Players that are ejected from an event will receive an automatic one game suspension and will have to meet with the Coordinator of Intramural Sports. The captain of the team will have to attend this meeting to discuss the sportsmanship issue and the rating system. The intramural program also reserves the right to contact Judicial Affairs to resolve extreme disciplinary situations. All situations will be handling individually and sanctions may vary.